FAQFAQ   SuchenSuchen   BenutzergruppenMitgliederliste   RegistrierenRegistrieren   ProfilProfil   Einloggen, um private Nachrichten zu lesenEinloggen, um private Nachrichten zu lesen   LoginLogin 

Spieletechnik zum Anfassen

 
Neues Thema eröffnen   Neue Antwort erstellen    9te UFlottille Foren-Übersicht -> Silent Hunter II / Destroyer Command
Vorheriges Thema anzeigen :: Nächstes Thema anzeigen  
Autor Nachricht
Deep Five
Kriegsberichterstatter
Kriegsberichterstatter


Anmeldedatum: 17.10.2003
Beiträge: 2153
Wohnort: Naumburg/Saale

BeitragVerfasst am: 15.05.2010, 13:40    Titel: Spieletechnik zum Anfassen Antworten mit Zitat

Als kleiner Einblick in die "Eingeweide" der SH II./DC Simulation:

In der Mp-Mission BMP4 werden Zerstörer der Fletcher-Klasse verwendet.

Zitat:
[GROUP4]
Name = DD349 Dewey
Commander = HUMAN
Type = SHIPSQUADRON
UnitType = Destroyer
Nationality = AMERICAN
Side = 1

[GROUP4.1]
Name = DD349 Dewey
UnitType = Destroyer
Commander = HUMAN
Type = SHIPDIVISION
Nationality = AMERICAN
Side = 1


Zitat:
[UNIT2]
Captain =10
Crew =10

Orientation =90
Group =4.1
Name =DD349 Dewey
Control =HUMAN
Class =NDDFletcher
Flag =TRUE
Guide =TRUE
TypeAbrev =DD
BoilersHot =TRUE
IconName =NShip
Display =SHOW_AS_GROUP
Multiselect =TRUE
Location =-45.07409,58.795342

(Captain oder Crew =10-100,keine Auswirkung im Spiel)

Diese Zerstörer verwenden als passives Sonar das "US_QCE".
Zitat:
; US Q-series (early war) PassiveHydrophone setup

[SYSTEM]
UpdatesPerSecond = 0.5

[SENSOR]
NominalRangeP = 4.0 ; (NM) 50% chance to detect surface ship / 3 min3min

SweepRate = 0.25 ; Revolutions per minute (90 deg / min)
SweepArc = 16 ; Width of sensing arc in degrees (manual mode)

LOS = FALSE ; Line of sight not required for this sensor
IDEnemy = FALSE ; Sensor cannot identify friend or foe
IDType = TRUE ; Sensor can identify general unit type
IDUnit = FALSE ; Sensor cannot identify exact unit
IDDeath = TRUE ; Sensor can detect when a contact dies
IDRange = FALSE ; Sensor cannot determine range
IDBearing = TRUE ; Sensor can determine bearing
IDElevation = FALSE ; Sensor cannot determine elevation or depth

Als aktives Sonar ebenfalls das "US_QCE"
Zitat:
; US Q-series (early war) SONAR system

[SYSTEM]
UpdatesPerSecond = 0.5

[SENSOR]
NominalRangeA = 1.2 ; (NM) 50% chance to detect sub / 3min
NominalRangeP = 0.0 ; no passive capability

SweepRate = 0.25 ; Revolutions per minute (90 deg / min)
SweepArc = 16 ; Width of sensing arc in degrees (manual mode)

LOS = FALSE ; Line of sight not required for this sensor
IDEnemy = FALSE ; Sensor cannot identify friend or foe
IDType = TRUE ; Sensor can identify general unit type
IDUnit = FALSE ; Sensor cannot identify exact unit
IDDeath = FALSE ; Sensor cannot detect when a contact dies
IDRange = TRUE ; Sensor cannot determine range
IDBearing = TRUE ; Sensor can determine bearing
IDElevation = FALSE ; Sensor cannot determine elevation or depth

Die "Unit" Beschreibung des Fletcher ist in SH II.+FF 2.3 und in DC+1.1+1.3 (also DC ohne jeden Mod) absolut identisch und ohne Veränderungen.
Zitat:
;; DDFletcher.UDF - Unit descriptor file for Fletcher-class destroyers.(non AA fit)

[UNIT]
Category = SHIP
Type = DESTROYER
Class = Fletcher
Model = NDDFletcherBHighGuns
Origin = US
Date = 4201
Crew = 273
UpdatesPerSecond = 10
ExemptFromSilliness = TRUE
Preprocess = TRUE

[VESSEL]
Displacement = 2325 ;tons standard

[PROPULSION]
Type = STEAMTURBINE
System = Propulsion ; name of system file (without the .ddf)
Screws = 2
Speed = 36.5 ; maximum nautical miles per hour
Range = 4900 ; 12
FuelCapacity = 492

[BOILERS]
Count = 4 ; number of boilers

[MANEUVER]
System = Maneuver ; name of system file (without the .ddf)
FullTurn = 90 ; turn rate in seconds per 180-degree turn

[AMMO_EQUIVALENTS]
Equivalent1 = Antiaircraft,HighExplosive

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[SENSOR1]
Type = LOOKOUT
System = Lookout

;; Air search radars --------------------

#if between(19420201,date,19420901)
[SENSOR2]
Type = RADAR
System = RadarUS_SC1
#endif

#if between(19420901,date,19460101)
[SENSOR2]
Type = RADAR
System = RadarUS_SC2
#endif

;; Surface search radars ----------------

#if between(19420701,date,19440729)
[SENSOR3]
Type = RADAR
System = RadarUS_SG
#endif

#if between(19440729,date,19460101)
[SENSOR3]
Type = RADAR
System = RadarUS_SG3
#endif

;; End radars ---------------------------

[SENSOR6]
Type = SONAR
#if between(19390101,date,19420301)
System = SonarUS_QCe ; Early Sonar outfit (thru early '42)
#endif
#if between(19420301,date,19460101)
System = SonarUS_QCl ; Late Sonar Outfit ('42 on)
#endif

#if between(19430901,date,19460101)
[SENSOR8]
Type = RDF
System = RDFSensorUS ; huff-duff
#endif

; -------------------------------- Main (5 Inch)

[WEAPON1]
Type = TURRET
Node = Main1, Main2
System = GunUS_5InchSingle
ElevRange = -15,85
TravRange1 = 0,-120,120
RotRange = 0,-120,120
AmmoType1 = Gun5InchCOM
MagazineCount1 = 420
AmmoType2 = Gun5InchAA
MagazineCount2 = 420
AmmoType3 = Gun5InchStar
MagazineCount3 = 50

[WEAPON2]
Type = TURRET
Node = Main3
System = GunUS_5InchSingle
ElevRange = -15,85
TravRange1 = 90,40,140
TravRange2 = -90,-40,-140
RotRange = 0,-140,140
AmmoType1 = Gun5InchCOM
MagazineCount1 = 420
AmmoType2 = Gun5InchAA
MagazineCount2 = 420
AmmoType3 = Gun5InchStar
MagazineCount3 = 50

[WEAPON3]
Type = TURRET
Node = Main4, Main5
System = GunUS_5InchSingle
ElevRange = -5,85
TravRange1 = 180,60,-60
RotRange = 180,60,-60
AmmoType1 = Gun5InchCOM
MagazineCount1 = 420
AmmoType2 = Gun5InchAA
MagazineCount2 = 420
AmmoType3 = Gun5InchStar
MagazineCount3 = 50

; -------------------------------- Torpedos

[WEAPON4]
Type = TORPEDO
Node = TT1
System = Torpedo
TravRange1 = 90,35,150
TravRange2 = -90,-35,-150
RotRange = 0,180,-180
MagazineCount1 = 5
#if between(19390101,date,19430101) ; early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101) ; late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

[WEAPON5]
Type = TORPEDO
Node = TT2
System = Torpedo
TravRange1 = 90,35,150
TravRange2 = -90,-35,-150
RotRange = 0,180,-180
MagazineCount1 = 5
#if between(19390101,date,19430101) ; early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101) ; late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif

; -------------------------------- Anti-Aircraft

[WEAPON6]
Type = TURRET
Node = AA1 ; mount 42
System = gun40mm
ElevRange = -15,90
TravRange1 = -90,99,178

[WEAPON7]
Type = TURRET
Node = AA2 ; mount 44
System = gun40mm
ElevRange = -15,90
TravRange1 = -90,3,135
TravRange2 = 45,30,80
RotRange = 0,180,180

[WEAPON8]
Type = TURRET
Node = AA3
System = gun40mm
ElevRange = -15,90
TravRange1 = 180,-8,9

[WEAPON9]
Type = TURRET
Node = AA4 ;mount 41
System = gun40mm
ElevRange = -15,90
TravRange1 = 90,-99,-178

[WEAPON10]
Type = TURRET
Node = AA5 ;mount 43
System = gun40mm
ElevRange = -15,90
TravRange1 = 90,-3,-125
TravRange2 = -45,-25,-75
RotRange = 90,-3,-25

; -------------------------------- Machine Guns

[WEAPON11]
Type = TURRET
Node = Mg1, Mg2 ;mounts 22 and 24
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,-10,177

[WEAPON12]
Type = TURRET
Node = Mg3 ;mount 26
System = Gun20mm
ElevRange = -5,87
TravRange1 = 180,-5,15

[WEAPON13]
Type = TURRET
Node = Mg4 ; mount27
System = Gun20mm
ElevRange = -5,87
TravRange1 = 180,-10,10

[WEAPON14]
Type = TURRET
Node = Mg5,mg6 ;;mounts 21 and 23
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,10,-177

[WEAPON16]
Type = TURRET
Node = Mg7 ; mount 25
System = Gun20mm
ElevRange = -5,87
TravRange1 = 180,5,-15

; -------------------------------- Depth Charges (58/62)

; -----------------EARLY Depth Charges (thru Aug '42)
#if between(19390101,date,19420801)

[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7E
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2, DCT3
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 5

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT4, DCT5, DCT6
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 5

#endif

; -----------------EARLY MOD Depth Charges (after Aug '42)
#if between(19420801,date,19430301)

[WEAPON17]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7L
MagazineSize1 = 7
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2, DCT3
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 5

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT4, DCT5, DCT6
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 5

#endif

; -----------------TEARDROP Depth Charges (Early '43)
#if between(19430301,date,19460101)

[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 8
MagazineCount1 = 2

[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2, DCT3
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 5

[WEAPON19]
Type = DEPTHCHARGE
Node = DCT4, DCT5, DCT6
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 5

#endif

; *********************** End of Weapons List ***********************

[COMM1]
Type = SEMAPHORE

[COMM2]
Type = BLINKER

[COMM3]
Type = RADIO
System = RadioComm

[COMM4]
Type = RADIO
System = TBS

[ARMOR]
Side = 0
Deck = 0
Torpedo = 0

[FRAMEWORK]

[RADAR]
AspectFront = 100.0
AspectSide = 100.0
AspectRear = 100.0

[SOUND]
EchoFront = 10.0
EchoSide = 50.0
EchoRear = 10.0
Noise = 10.0

[AI]


Übrigend....
Wer es nicht wissen sollte,dem sei erklärt,dass mit Installation von "Cap´s Mission-Pack" auch neue Units mit installiert werden.
Das sind Zerstörer mit abweichenden Parametern bei der Anzahl der Wasserbomben.

Das sind die DD´s:
NDD1936_Cap_v1
NDD1936_Cap_V2
NDDBagley_Cap_v1
NDDBagley_Cap_v2
NDDBenham_Cap_v1
NDDBenham_Cap_v2
NDDBenson_Cap_v1
NDDBenson_Cap_v2
NDDClemson_Cap_v1
NDDClemson_Cap_v2
NDDTribal_Cap_v1
NDDTribal_Cap_v2
_________________
Nach oben
Benutzer-Profile anzeigen Private Nachricht senden E-Mail senden
Thomsen
Flottillenleitung
Flottillenleitung


Anmeldedatum: 15.10.2003
Beiträge: 3500
Wohnort: Hesse Gäiße

BeitragVerfasst am: 15.05.2010, 19:16    Titel: Antworten mit Zitat

Yup, das hat er ins read,e gespielen.
Deswegen dürfen se auch keine torpedos verwenden! Lachkrampf
_________________
Und wenn die Welt voll Teufel wär...
Nach oben
Benutzer-Profile anzeigen Private Nachricht senden E-Mail senden Website dieses Benutzers besuchen
Beiträge der letzten Zeit anzeigen:   
Neues Thema eröffnen   Neue Antwort erstellen    9te UFlottille Foren-Übersicht -> Silent Hunter II / Destroyer Command Alle Zeiten sind GMT + 2 Stunden
Seite 1 von 1

 
Gehe zu:  
Du kannst keine Beiträge in dieses Forum schreiben.
Du kannst auf Beiträge in diesem Forum nicht antworten.
Du kannst deine Beiträge in diesem Forum nicht bearbeiten.
Du kannst deine Beiträge in diesem Forum nicht löschen.
Du kannst an Umfragen in diesem Forum nicht mitmachen.


Powered by phpBB © 2001, 2005 phpBB Group
Deutsche Übersetzung von phpBB.de