Veröffentliche Reviews der 9ten UFlottille - Public Reviews of the 9th UFlotilla
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Silent Hunter III - Game Preview
March 12th, 2005

 

Translated to English by Doc 'Bleichrodt' Snyder

Part II

Realism settings 76%



We got used to the boat in the meantime, it was time to commence our duties. Brest, 1943, the "good times" for U-Boats are history. Approching the target areas had turned into a suicide squad since long. Our orders were to reach and patrol square BF33. I decided to put to sea at night and was greatly surprised that our FC had even organized a farewall-party. We listened to our national anthem. Possibly for the last time?



I ordered slow ahead. The boat takes on speed and drifts slowly out of port.




Most of the time during the approach to target area, was drill. The crews' experience increases noticeable. These experiences are important because re-organizing boat and crew after the patrol will depend very much on that bonus.



Then - all of a sudden and without warning - contacts via Funkmeß and hydrophones.



Our first enemy encounter, and even a large convoy.

.


Our position couldn't be better. We sat right in front of the convoy, excactly on its main course. We went down to periscope depths, we could hear the sound of hatches being shut, followd by eager footsteps. The crew was upset. One hour later, we reached firing range and calmly commenced our work.





Torpedos hit.









Angry machinegunners and artillery were shooting at our periscope. Even with their ship sinking.















I ordered all personnel available to the bow for recharge. I wanted to be ready for attack as soon as possible.



Then a scary scream from the radio room: we were spotted! Destroyers came up from 150° very quickly. I watched him running at us through the periscope. I ordered to slow down, trying to get him into 180°. Coordinates were entered. It looked like the one we had to deal with was a hotspur, very well. The destroyer approched at speed of 36knots, leaving him no chance to spot our eel. At a range on 750 meters, I fired off a stern torpedo. We increased speed and continued on the same course. Like having been bound to a line, the destroyer followed and we managed a direct hit on his bow.




His speed overplus fell off and he began to bend over and finally sink.






But we shouldn't come away with this that easily. Another destroyer appeared. We were out of torpedoes and therefore, my desicion fell to silent running. The DD stopped and began to scan the proximity. This was no newbie at all. Then, the first attack run.





Wheh! That wasn't bad, but we managed to evade. Again, he stopped and started listening. What to do now? More destroyers arrived at our position, he had called for reinforcement. Undoubtable, ther are differences between the DD's AI-commanders. It seemed that their level of experience played a role, too. They were four by now and all of them stood with stopped engines, trying to detect me.



Then, the went over to attacking. Always three of them started their runs, leaving one behind that sounded me.
Hell came down on us.












Of course, these attack runs didn't leave us without damage.



We managed to escape in 3 hours by silent running. Back on the surface, we started re-chargement with the external torpedoes. We sent a status message und repaired the boat. We even received a congratulations radio message from BdU.




More to come in part three of my review.

vT


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